| Required:Narnode's orders | ||||
Suggested:Antipoison, *lots* of good food) |
| Required: One Gold bar and one Monkey denture (If you want to make more bring additional Gold bars and Monkey dentures); M'amulet mould | ||||
Suggested:Energy potion (or equivalent such as Purple sweets), Antipoison, food and Prayer potions for a long run through hazardous territory; a Plank is helpful for two of the traps; and a teleport. (A Ball of wool is optional at this point for those who wish to run back out of the dungeon, but teleporting is advised.) |
Click here to see the Marim Dungeon Map |
| Required: A Ball of wool for each enchanted gold bar; M'amulet mould | ||||
Suggested:Antipoison, food, Prayer potions |
| Required: Karamja Monkey bones or Corpse; Monkey talisman, M'speak amulet (bank any extras) | ||||
Suggested:Energy potion (or equivalent such as Purple sweets, Antipoison, food and Prayer potions for a long run through hazardous territory; a Plank is helpful for two of the traps; and a teleport. |
| Required:Monkey greegree, M'speak amulet (bank any extras) | ||||
Suggested:Antipoison and an Ardougne teleport. |
| Required:Monkey, Monkey greegree, M'speak amulet (bank any extras) | ||||
Suggested:Antipoison and a teleport. |
RuneScape 2007 |
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible. |